Large Town: Fìkh Ad-271w Yǐn

Fìkh Ad-271w Yǐn

Fìkh Ad-271w Yǐn
Example Constructi architecture.
StateFederation of Alveria
ProvenceWv-0săbb District
Sub ProvenceVh-33uqě Zone
RegionLehsho Härt Brushlands
Founded1297
Community LeaderAdministrator Nīńr Ha̋më̌ 'Maeve Ella' Mbóń̄ Mp̪ftó̄̋g Mbó̄kī Trèdshêye
Area7 km2 (2 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation4182 m (13720 ft)
Average Yearly Precipitation262 cm/y (103 in/y)
Population1774
Population Density253 people per km2 (887 people per mi2)
Town AuraSummoning
Naming
Native nameFìkh Ad-271w Yǐn
Pronunciation/wɤw/ /jɪn/
Direct Translation[elusive] [horizon; panorama; orbit]
Translation[Not Yet Translated]

Fìkh Ad-271w Yǐn (/wɤw/ /jɪn/ [elusive] [horizon; panorama; orbit]) is a subtropical Large Town located in Vh-33uqě Zone, Wv-0săbb District, within the Federation of Alveria.

The name Fìkh Ad-271w Yǐn is derived from the Constructi language, as Fìkh Ad-271w Yǐn was founded by Yaw̋ch Vúńoī 'Diamond Cherry' Coú̄sh Sé̄w̄ń̄s Vú̄̋ch Dyëm, who was culturaly Constructi.

Climate

Fìkh Ad-271w Yǐn has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Fìkh Ad-271w Yǐn receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Ad-271w Yǐn covers an area of nearly 7 km2 (2 mi2), and an average elevation of 4182 m (13720 ft) above sea level.

Overview

Fìkh Ad-271w Yǐn was founded durring the late 14th century in spring of the year 1297, by Yaw̋ch Vúńoī 'Diamond Cherry' Coú̄sh Sé̄w̄ń̄s Vú̄̋ch Dyëm. The establishment of the new community went well, with no major obsticles durring construction.

Fìkh Ad-271w Yǐn was built using the conventions of Constructi durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Fìkh Ad-271w Yǐn is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Fìkh Ad-271w Yǐn is was constructed arround several spacious cobblestone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Fìkh Ad-271w Yǐn's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Fìkh Ad-271w Yǐn's monster and outlaw focused fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Fìkh Ad-271w Yǐn shows Fìkh Ad-271w Yǐn as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The town has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Fìkh Ad-271w Yǐn places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Fìkh Ad-271w Yǐn possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Fìkh Ad-271w Yǐn has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Ad-271w Yǐn. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Ad-271w Yǐn's parks.

Fìkh Ad-271w Yǐn has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Ad-271w Yǐn.

Fìkh Ad-271w Yǐn has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fìkh Ad-271w Yǐn has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Ad-271w Yǐn has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Ad-271w Yǐn has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Ad-271w Yǐn has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Ad-271w Yǐn's public wards, blessings, and other arcane systems.

Fìkh Ad-271w Yǐn has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Ad-271w Yǐn's natural decorations nor waterways.

Fìkh Ad-271w Yǐn has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fìkh Ad-271w Yǐn has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Ad-271w Yǐn has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Ad-271w Yǐn's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Fìkh Ad-271w Yǐn's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Fìkh Ad-271w Yǐn tiny harmless tornadoes plague the town.

The Sylph near Fìkh Ad-271w Yǐn are known to be quite timid.

Fìkh Ad-271w Yǐn's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local toxin to channel Enchantment energies of tier 3 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 7184 m2
    • Cattle and Similar Creatures: 443
    • Poultry: 5322
    • Swine: 354
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 177

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 5
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 13
  • Furriers: 1
  • Glassworkers: 7
  • Gunsmiths: 4
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 5
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 8
  • Doctors: 3
  • Gamekeepers: 3
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 9
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 8
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 2
  • Warehousemen: 6
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 5
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 8
  • Enchanters: 1
  • Herbalists: 2
  • Jaminators: 6
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 10
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 6

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 2
  • Tallowmakers: 3

571 of Fìkh Ad-271w Yǐn's population work within a Foundational Occupation.

1097 of Fìkh Ad-271w Yǐn's population do not work in a formal occupation, but do contribute to the local economy. 106 (6%) are noncontributers.

Points of Interest

Fìkh Ad-271w Yǐn is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Fìkh Ad-271w Yǐn was attacked by organized criminals with significant wealth and power. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fìkh Ad-271w Yǐn lost 201 people, 394 livestock, and 21 buildings. The conflict ended after roughly 208, when members of Fìkh Ad-271w Yǐn's militia enacted an operation to bring aid to another fighting force. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with an assault and siege on the ruin, which ended in a crushing defeat for Fìkh Ad-271w Yǐn's forces. The war is remembered in legend by Fìkh Ad-271w Yǐn's bards, historians, and legend keepers.

History